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Home/ Questions/Q 6179133
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T00:36:00+00:00 2026-05-24T00:36:00+00:00

Last night I attempted to play around with OpenGL in Xcode, but I couldn’t

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Last night I attempted to play around with OpenGL in Xcode, but I couldn’t run it on my ipod 2nd Gen (error with Can’t run ‘FirstOpenGL’ – was built for ‘armv7’, but device requires ‘armv6’ or compatible architecture).

The architecture option was only armv7 but there was no armv6. I opened it up with OpenGL template and I searched around build option but wasn’t able to figure out how to set it up. How can I resolve this problem?

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  1. Editorial Team
    Editorial Team
    2026-05-24T00:36:01+00:00Added an answer on May 24, 2026 at 12:36 am

    Can you run on the simulator ?

    Try changing the base SDK to something lower, see if that helps.

    One last thing you could check is for this line:

    EAGLRenderingAPI api = kEAGLRenderingAPIOpenGLES2;
    

    and change it to:

    EAGLRenderingAPI api = kEAGLRenderingAPIOpenGLES1;
    

    Some old iPod cannot run OpenGL ES 2.0 so you need to use 1.1.

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