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Home/ Questions/Q 820339
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T02:27:30+00:00 2026-05-15T02:27:30+00:00

Last week I interviewed for a position at a TripleA MMORPG game company here

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Last week I interviewed for a position at a TripleA MMORPG game company here in NE. I didn’t get the job but one of the areas that came up during the interview was the about the scalability of the code that you write and how it should be considered early on in the design of your architecture and classes.

Sadly to say I’ve never thought very much about the scalability of the .NET code that I’ve written (I work with single user desktop and mobile applications and our major concerns are usually with device memory and rates of data transmission). I’m interested in learning more about writing code that scales up well so it can handle a wide range of remote users in a client server environment, specifically MMORPGs.

Are there any books, web sites, best practices, etc. that could get me started researching this topic?

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  1. Editorial Team
    Editorial Team
    2026-05-15T02:27:31+00:00Added an answer on May 15, 2026 at 2:27 am

    Just one point I’d like to highlight here. Just cache your reads. Work out a proper caching policy where you determine which objects can be cached and for what periods. Having a distributed caching farm will take load off your DB servers, which will greatly benefit performance.

    Even just caching some pieces of data for a few seconds – in a very high load multi-user scenario – will provide you with substantial benefit.

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