Lately i have got a task to import a 3D model which is created in AC3D into my OpenGL-ES application. Unfortunately im quite lost where to look and what to choose.
The 3D model consist of 6 objects, which should be individually controlled.
I have been looking at different type of readers, such as Wavefront etc. but i dont seem to get the proper implementation into my current project.
Anybody you can point me a little in the right direction?
Thanks in advance.
Feel free to have a look here https://github.com/epatel/ac3dreader
and this page about using it http://www.memention.com/ac3dreader/usage/