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Home/ Questions/Q 7595807
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T21:45:47+00:00 2026-05-30T21:45:47+00:00

Let me explain my situation… I’m making a 2D platformer game, where you can

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Let me explain my situation… I’m making a 2D platformer game, where you can go around and shoot stuff. Going around uses W, A & D keys, and shooting is done with the mouse. When I do all of the actions separately, everything works, but when I click the mouse button, and press a key in the same time, my code starts acting as if the key was still pushed down. This happens only sometimes.

I register all the keyboard events like this:

<body onload="init()" onkeydown="press(event);" onkeyup="release(event);">

Here’s the script that handles that:

var KEY = {W: 87, A: 65, S:83, D: 68, E: 69};

var input = {
    right: false,
    up: false,
    left: false,
    down: false,
    e: false
};

function press(evt) {
    var code = evt.keyCode;

    switch(code) 
    {
        case KEY.W: input.up = true; break;
        case KEY.A: input.left = true; break;
        case KEY.S: input.down = true; break;
        case KEY.D: input.right = true; break;
        case KEY.E: input.e = true; break;
    }
}

function release(evt)
{
    var code = evt.keyCode; 
    input.code = code;

    switch(code) 
    {
        case KEY.W: input.up = false; break;
        case KEY.A: input.left = false; break;
        case KEY.S: input.down = false; break;
        case KEY.D: input.right = false; break;        
        case KEY.E: input.e = false; break;
    }
}

Even when I don’t register mouse events, this happens. Can someone explain why? And how do I fix this?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T21:45:48+00:00Added an answer on May 30, 2026 at 9:45 pm

    EDITED

    It seems, that the jerky behavior is not occasionally. If you press and keep left and then press up and release left, the movement continues. But, if you release up after a while, movement will stop. Ie. you can make continuous circular moves, but you can’t get back to the original direction. This perhaps dues to the eventhandling process, using stack-type saving for event calls and their return-points.

    Below is an example code, which does the trick. It uses arrow-keys to move the spot. The code is in global space for clarity, and done for IE only, but you just edit it as you wish.

    <html>
    <head>
    <script>
    function move(elem){
        if(i[37])elem.style.left=elem.style.pixelLeft-2;
        if(i[38])elem.style.top=elem.style.pixelTop-2;
        if(i[39])elem.style.left=elem.style.pixelLeft+2;
        if(i[40])elem.style.top=elem.style.pixelTop+2;
        return;
    }   
    
    function keyDn(){
        var key=window.event.keyCode;
        if(i[key]!==undefined) i[key]=true;
        return;
    }
    
    function keyUp(){
        var key=window.event.keyCode;
        if(i[key]!==undefined) i[key]=false;
        return;
    }
    
    window.onload=function (){
        spot=document.getElementById('movablespot');
        i={'37':false,'38':false,'39':false,'40':false};
        document.body.onkeydown=keyDn;
        document.body.onkeyup=keyUp;    
        a=setInterval(function (){move(spot);return;},5);
    }    
    </script>
    </head>
    <body>
    <span id="movablespot" style="position:absolute;top:100px;left:100px;">O</span>
    </body>
    </html>
    
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