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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T10:53:00+00:00 2026-05-25T10:53:00+00:00

Let say I want to create comic reader app where the user can download

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Let say I want to create comic reader app where the user can download the comics as in app purchase, my question is should I go creating universal app or different app for iPhone and iPad ?
This app job is primarily just displaying image and my primary concern is about supplying the right size of images. My thought on this matter is:

Universal app:
Pro: Easier to deal with just one app rather than two
Con: The images must be in the iPad resolution (the biggest resolution), these images size is going to be wasted in iPhone who has smaller resolution.

Different iPad/iPhone app:
Pro: Can supply the right size for each platform
Con: User must purchase two separate app (and their in app purchase items) if they have both iPhone and iPad.

Since this is my first app I prefer to go with universal app so I don’t have to maintain two different apps but I welcome any input .

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  1. Editorial Team
    Editorial Team
    2026-05-25T10:53:01+00:00Added an answer on May 25, 2026 at 10:53 am

    Definitely go with the universal app.

    I would think about the quantity and size of the images that you are going to pull. If not huge, you throw them in a frame and then dynamically size the frame/image depending on the device, you could support all different device … here is a snip of code

    CGRect imageRect = CGRectZero;
    imageRect.origin = imagePoint;
    imageRect.size.width  = deviceSpecificImageWidth;
    imageRect.size.height = deviceSpecificImageHeight;
    
    [yourImage drawInRect:imageRect];
    
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