Let’s assume I have this code;
class Ingredients{
public:
Ingredients(int size,string name);
int getsize();
private:
string name;
int size;
};
struct Chain{
Ingredients* ing;
Chain* next;
}
And in my main;
int main()
{
cout<<typeid(Chain).name()<<endl;
cout<<typeid(Chain->ing).name()<<endl;
cout<<typeid(Chain->next).name()<<endl;
}
my headers are;
#include <iostream>
#include <typeinfo>
using namespace std;
and finally outputs;
P8Chain
P12Ingredients
P8Chain
so my question is, will this types are reliable for using it in a code? If the types are changing (because of the P8 and P12 things I am not sure it would be the same) from computer to comp. this types wouldn’t be reliable. What are your opinions?
Also they are not changing on every run.
They depend on your compiler, so don’t use them inside your code.
The C++ standard says the following concerning
typeid(section 5.2.8):What you can do if you want some sort of RTTI is