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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T05:35:28+00:00 2026-05-14T05:35:28+00:00

Let’s assume we have a simple internet socket, and it’s going to send 10

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Let’s assume we have a simple internet socket, and it’s going to send 10 megabytes (because I want to ignore memory issues) of random data through.
Is there any performance difference or a best practice method that one should use for receiving data? The final output data should be represented by a byte[]. Yes I know writing an arbitrary amount of data to memory is bad, and if I was downloading a large file I wouldn’t be doing it like this. But for argument’s sake let’s ignore that and assume it’s a smallish amount of data. I also realise that the bottleneck here is probably not the memory management but rather the socket receiving. I just want to know what would be the most efficient method of receiving data.

A few dodgy ways can think of is:

  1. Have a List and a buffer, after the buffer is full, add it to the list and at the end list.ToArray() to get the byte[]

  2. Write the buffer to a memory stream, after its complete construct a byte[] of the stream.Length and read it all into it in order to get the byte[] output.

Is there a more efficient/better way of doing this?

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  1. Editorial Team
    Editorial Team
    2026-05-14T05:35:28+00:00Added an answer on May 14, 2026 at 5:35 am

    Just write to a MemoryStream and then call ToArray – that does the business of constructing an appropriately-sized byte array for you. That’s effectively what a List<byte> would be like anyway, but using a MemoryStream will be a lot simpler.

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