Let’s have this code:
Test1 t1;
Test2 t2;
t1 = t2;
I believe there are three (or more?) ways how to implement t1 = t2
- to overload assign operator in
Test1 - to overload type cast operator in
Test2 - to create
Test1(const Test2&)conversion constructor
According to my GCC testing, this is the priority of what is used:
- assign operator
- conversion constructor and type cast operator (ambiguous)
- const conversion constructor and const type cast operator (ambiguous)
Please help me understand why this priority.
I use this code for testing (uncomment some lines to try out)
struct Test2;
struct Test1 {
Test1() { }
Test1(const Test2& t) { puts("const constructor wins"); }
// Test1(Test2& t) { puts("constructor wins"); }
// Test1& operator=(Test2& t) { puts("assign wins"); }
};
struct Test2 {
Test2() { }
// operator Test1() const { puts("const cast wins"); return Test1(); }
// operator Test1() { puts("cast wins"); return Test1(); }
};
int main() {
Test1 t1;
Test2 t2;
t1 = t2;
return 0;
}
The statement
t1 = t2;is equivalent to:Now the usual rules of overload resolution apply. If there’s a direct match, that’s the chosen one. If not, then implicit conversions are considered for use with the (automatically generated, “implicitly defined”) copy-assignment operator.
There are two possible implicit, user-defined conversions. All user-defined conversions count equal, and if both are defined, the overload is ambiguous:
Convert
t2to aTest1via theTest1::Test1(Test2 const &)conversion constructor.Convert
t2to aTest1via theTest2::operator Test1() constcast operator.