Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 806219
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T00:12:36+00:00 2026-05-15T00:12:36+00:00

Let’s imagine really simple game… We have a labirinth and two players trying to

  • 0

Let’s imagine really simple game… We have a labirinth and two players trying to find out exit in real time through internet.

On every move game client should send player’s coordinates to server and accept current coordinates of another client. How is it possible to make this exchange so fast (as all modern games do).

Ok, we can use memcache or similar technology to reduce data mining operations on server side. We can also use fastest webserver etc., but we still will have problems with timings.

So, the questions are…

  1. What protocol game clients are usually using for exchanging information with server?
  2. What server technologies are coming to solve this problem?
  3. What algorithms are applied for fighting with delays during game etc.
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T00:12:36+00:00Added an answer on May 15, 2026 at 12:12 am

    Usually with Network Interpolation and prediction. Gamedev is a good resource: http://www.gamedev.net/reference/list.asp?categoryid=30

    Also check out this one: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Let's say we have a simple function defined in a pseudo language. List<Numbers> SortNumbers(List<Numbers>
Let's say I have two files.. I want to compare them side-by-side and see
Let's say I have two entities: Physician Credentials And a physician can have many
Let's say I'm building a data access layer for an application. Typically I have
Let's say you have a class called Customer, which contains the following fields: UserName
Let me try to explain what I need. I have a server that is
Let's say I have a drive such as C:\ , and I want to
Let's say that we have an ARGB color: Color argb = Color.FromARGB(127, 69, 12,
Let's say that I have an arbitrary string like `A man + a plan
Let's say I have a link in a table like: <td class=ms-vb width=100%> <a

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.