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Home/ Questions/Q 7845323
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T17:11:06+00:00 2026-06-02T17:11:06+00:00

Let’s say I have 2 classses: // a.h #ifndef A_H #define A_H #include b.h

  • 0

Let’s say I have 2 classses:

// a.h
#ifndef A_H
#define A_H

#include "b.h"

class A {
  public: void a() {
    B* b = new B(this);
  }
}

#endif


// b.h
#ifndef B_H
#define B_H

#include "a.h"

class B {
  public: B(A* a) {
     // ...
  }
}

#endif

This code will raise error A has not been declared because class A references class B, which in turn references class A that hasn’t been declared in a.h yet.

So how can I pass an instance of A to B?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-02T17:11:07+00:00Added an answer on June 2, 2026 at 5:11 pm

    You need to

    1. change the pass-by-value parameter of the B constructor to pointer or reference*
    2. move the definition of B::B to the cpp file (this removes any direct dependency on the definition of A, and allows you to
    3. forward declare A in B.h :

      // b.h
      #ifndef B_H
      #define B_H
      
      class A;
      
      class B {
        public: B(const A& a) {
           // ...
        }
      }
      
      #endif
      
      // b.cpp
      
      #include "b.h"
      #include "a.h"
      
      public B::B(const A& a) {
        // ...
      }
      

    Note that I added a const qualifier for the A& constructor parameter, as I assume you don’t want to modify a in the constructor of B.

    Of course, you can also play this the other way around, by moving the definition of A::a and the corresponding #include "b.h" into a.cpp.

    *You should most likely do this anyway, as it is highly unlikely you wanted to pass an A object by value there. Passing an object by value means implicitly creating a copy of the object and pushing that onto the stack. Which

    • means that changes made on the parameter object will not affect the original object, which is usually not what you would desire, thus is a source of bugs,
    • includes creating and destroying a temporary,
    • usually consumes much more memory than a reference / pointer,
    • opens the door to object slicing bugs.
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