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Home/ Questions/Q 6935823
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T12:09:13+00:00 2026-05-27T12:09:13+00:00

Lets say I have a 32bbp pixel array, but I am using only the

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Lets say I have a 32bbp pixel array, but I am using only the blue channel/component from the pixels. I need to upload this pixel array to a texture in a grayscale/luminance format. For example if a have a color (a:0,r:0,g:0,b:x) it needs to become (0,x,x,x) in the texture.

I am using Opengl v1.5

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  1. Editorial Team
    Editorial Team
    2026-05-27T12:09:13+00:00Added an answer on May 27, 2026 at 12:09 pm

    OpenGL up to version 2 had the texture internal format GL_LUMINANCE, which does exactly what you want.

    In OpenGL-3 this was replaced with the internal format GL_R (GL_RED), which is a single component texture. In a shader you can use a swizzle like

    gl_FrontColor.rgb = texture().rrr;
    

    But there’s also the option to set a “static” you may call it swizzle in the texture parameters:

    glTexParameteri(GL_TEXTURE_…, GL_TEXTURE_SWIZZLE_R, GL_RED);
    glTexParameteri(GL_TEXTURE_…, GL_TEXTURE_SWIZZLE_G, GL_RED);
    glTexParameteri(GL_TEXTURE_…, GL_TEXTURE_SWIZZLE_B, GL_RED);
    
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