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Home/ Questions/Q 8912337
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T04:10:22+00:00 2026-06-15T04:10:22+00:00

Let’s say I have a canvas element, and I need to turn the image

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Let’s say I have a canvas element, and I need to turn the image on the canvas into a PNG or JPEG. Of course, I can simply use canvas.toDataURL, but the problem is that I need to do this a twenty times a second, and canvas.toDataURL is extremely slow — so slow that the capturing process misses frames because the browser is busy converting to PNG.

My idea is to call context.getImageData(...), which evidently is much faster, and send the returned CanvasPixelArray to a Web Worker, which will then process the raw image data into a PNG or JPEG. The problem is that I can’t access the native canvas.toDataURL from within the Web Worker, so instead, I’ll need to resort to pure JavaScript. I tried searching for libraries intended for Node.js, but those are written in C++. Are there any libraries in pure JavaScript that will render raw image data into a PNG or JPEG?

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  1. Editorial Team
    Editorial Team
    2026-06-15T04:10:25+00:00Added an answer on June 15, 2026 at 4:10 am

    I was able to write my own PNG encoder, which supports both RGB and palette depending on how many colors there are. It’s intended to be run as a Web Worker. I’ve open-sourced it as usain-png.

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