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Home/ Questions/Q 256069
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T21:59:00+00:00 2026-05-11T21:59:00+00:00

Let’s say I have a class A which can fire an event called X.

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Let’s say I have a class A which can fire an event called X. Now I have a class B and in a method I get an instance to A and bind the event to a handler in B:

public void BindEvent(A a)
{
    a.X += AEventHandler;
}

I have three questions about this.

  • Is it true that when I now set the reference to the B instance to null, it won’t be garbage collected since the garbage collector thinks it’s still in use (thus keeping a useless and potentially interfering copy of B in memory).

  • What about when I have another object c (of class C) in which I have a reference to A called a (“this.a = new A()”). Then I call “b.BindEvent(this.a)”, and in c I set the reference to a to null (“this.a = null”). Will this keep the copy of A in memory because it’s referenced through the event in b?

  • If either or both are true of the above, how can I best circumvent these issues? If I have a whole list of event handlers (say 10 lines like “a.SomeEvent += SomeMethod”) should I clean them all up again (“a.SomeEvent -= SomeMethod”). At which time or place in the code should I do these things?

Well it’s gotten a bit fuzzy but I’m not sure how to explain in a better way. Please leave a comment if I need to explain something more detailed.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-11T21:59:00+00:00Added an answer on May 11, 2026 at 9:59 pm

    so: A is the publisher and B is the subscriber?

    first bullet: if B is the instance with AEventHandler – then it is still in use, so no, it won’t get collected unless the a instance is unreachable.

    second bullet: huh? (will read again…) If the A and B instances are both unreachable, they will be garbage collected; the event doesn’t matter. If A is reachable, then B will stay alive. However, the event subscription never keeps A alive; it is one way… A can keep B alive, but B doesn’t keep A alive. Does that cover it?

    third bullet: in most cases, the two things have similar life expentency, so it isn’t an issue. It only becomes an issue if the thing publishing the event lives a lot longer than the things with the handlers. In which case, you simply need to religiously clean up after yourself – for example: a.X -= AEventHandler. In particular, static events are evil for this reason.

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