Let’s say I have a class with a method that returns a shared_ptr.
What are the possible benefits and drawbacks of returning it by reference or by value?
Two possible clues:
- Early object destruction. If I return the
shared_ptrby (const) reference, the reference counter is not incremented, so I incur the risk of having the object deleted when it goes out of scope in another context (e.g. another thread). Is this correct? What if the environment is single-threaded, can this situation happen as well? - Cost. Pass-by-value is certainly not free. Is it worth avoiding it whenever possible?
Thanks everybody.
Return smart pointers by value.
As you’ve said, if you return it by reference, you won’t properly increment the reference count, which opens up the risk of deleting something at the improper time. That alone should be enough reason to not return by reference. Interfaces should be robust.
The cost concern is nowadays moot thanks to return value optimization (RVO), so you won’t incur a increment-increment-decrement sequence or something like that in modern compilers. So the best way to return a
shared_ptris to simply return by value:This is a dead-obvious RVO opportunity for modern C++ compilers. I know for a fact that Visual C++ compilers implement RVO even when all optimizations are turned off. And with C++11’s move semantics, this concern is even less relevant. (But the only way to be sure is to profile and experiment.)
If you’re still not convinced, Dave Abrahams has an article that makes an argument for returning by value. I reproduce a snippet here; I highly recommend that you go read the entire article: