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Home/ Questions/Q 6644083
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T00:07:34+00:00 2026-05-26T00:07:34+00:00

Let’s say I have a custom file archive format similar to Zip or Rar,

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Let’s say I have a custom file archive format similar to Zip or Rar, for example. A small game I’m working on would then during runtime read the archived files, which may be textures, sounds, XML files or whatever else.

Now I’d like a way to verify the authenticity of the archive (or even of individual files inside the archive), so that the game can distinguish between “official” files released by me and modified files or archives released by some modder. The game should still be able to read the modded files just fine, but it will display some kind of warning or notice about the presence of modified data.

How could I go about this? What encryption or signing facilities in C# could be useful? Is that even feasible or should I just don’t care?

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  1. Editorial Team
    Editorial Team
    2026-05-26T00:07:35+00:00Added an answer on May 26, 2026 at 12:07 am

    Look into RSACryptoServiceProvider:
    http://msdn.microsoft.com/en-us/library/system.security.cryptography.rsacryptoserviceprovider.aspx

    You can use it to generate an RSA keypair and sign a hash of the file with your private key. Then you can use your public key (stored in your executable) to verify the signature.

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