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Home/ Questions/Q 6197845
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T03:53:39+00:00 2026-05-24T03:53:39+00:00

Let’s say i have a method that get a GLuint texture as a parameter

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Let’s say i have a method that get a GLuint texture as a parameter and I’d like to render a part of it. Think about a tile set for instance, i want to be able to load a tile set and render parts (tiles) of it when I load my level.

It would be optimal if I somehow would be able to define the height, width, posX and posY in pixel coordinates from the tile set to draw from.

I’ve been trying for hours now and any help would be appreciated.

Simplified version of how I currently draw a texture:

    void Render::draw(GLuint texture, float posX, float posY, float sizeX, float sizeY) {

    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
    glAlphaFunc(GL_GREATER,0.1f);

    glBindTexture( GL_TEXTURE_2D, texture );
    glPushMatrix();
    glTranslatef(posX,posY,0);
    glBegin( GL_QUADS );

    //Bottom-left vertex (corner)
    glTexCoord2i( 0, 0);
    glVertex2f( -sizeX,-sizeY);
    //Bottom-right vertex (corner)
    glTexCoord2i( 1, 0);
    glVertex2f(sizeX,-sizeY);
    //Top-right vertex (corner) 
    glTexCoord2i( 1, 1);
    glVertex2f(sizeX,sizeY);
    //Top-left vertex (corner)
    glTexCoord2i( 0, 1);
    glVertex2f( -sizeX,sizeY);

    glEnd();
    glPopMatrix();
    glDisable(GL_BLEND);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T03:53:40+00:00Added an answer on May 24, 2026 at 3:53 am

    You do this using glTexCoord function.
    For example, if you tileset contains 4 tiles, and you want to display the top left corner[*] tile, you would do something like this:

    glTexCoord2f( 0, 0);
    glVertex2f( -sizeX,-sizeY);
    glTexCoord2f( 0.5, 0);
    glVertex2f(sizeX,-sizeY);
    glTexCoord2f( 0.5, 0.5);
    glVertex2f(sizeX,sizeY);
    glTexCoord2i( 0, 0.5);
    glVertex2f( -sizeX,sizeY);
    

    [*] I don’t remember how the coordinates work exactly, but it is easy to test in you code.

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