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Home/ Questions/Q 9240419
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T08:11:12+00:00 2026-06-18T08:11:12+00:00

Lets say I have a simple cube and some variables specifying its width, height

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Lets say I have a simple cube and some variables specifying its width, height and depth.

How do I update my THREE mesh when the w/h/d changes? (I have everything else like changelisteners etc). Do I update vertices directly? Or is it easier to just redraw everything?

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  1. Editorial Team
    Editorial Team
    2026-06-18T08:11:13+00:00Added an answer on June 18, 2026 at 8:11 am

    I think easiest would be to create your cube with 1 unit dimensions (1x1x1). Then set the dimensions by scaling it:

    mesh.scale.x = width;
    mesh.scale.y = height;
    mesh.scale.z = depth;
    

    Not actually sure if mesh supports scale, if not, you can wrap it in Object3D

    var obj = new THREE.Object3D();
        obj.add(mesh);
    obj.scale.x = width;
    obj.scale.y = height;
    obj.scale.z = depth;
    

    Nothing stops you from modifying the vertices directly. I think you need to specify geometry.dynamic=true; and then geometry.verticesNeedUpdate=true; in that case.

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