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Home/ Questions/Q 9030383
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T07:28:37+00:00 2026-06-16T07:28:37+00:00

Lets say i have a single VAO creating a chess-board. Its made up of

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Lets say i have a single VAO creating a chess-board.

Its made up of normals, vertices and indices using a simple shader which colors the board alternating by using the modulo function on the coordinates…

How would I implement picking?

I found out from other threads here that raytracing is the way to go, but thats where i struggle really hard to implement.

Data is made of Vector3 for the vertices and normals, uint for the indices.

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  1. Editorial Team
    Editorial Team
    2026-06-16T07:28:38+00:00Added an answer on June 16, 2026 at 7:28 am

    If you implement a ray intersection approach, then having a VAO, or VBO is completely irrelevant, because you’re not going to use OpenGL for this. You do the math manually and on the CPU.

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