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Home/ Questions/Q 7064355
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T04:49:27+00:00 2026-05-28T04:49:27+00:00

Lets say I have a stack of bitmap textures char *Texture[] = { texture1.bmp,

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Lets say I have a stack of bitmap textures

char *Texture[] =
{ 
  "texture1.bmp",
  "texture2.bmp",
  "texture3.bmp",
  "texture4.bmp",
}

and I want to use all the pictures using some function in which they will be processed and displayed by some trigger, each one at a time. Do you know if there is any openGL function for implementing this scenario?

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  1. Editorial Team
    Editorial Team
    2026-05-28T04:49:28+00:00Added an answer on May 28, 2026 at 4:49 am

    OpenGL is not a scene graph. It’s just a fancy triangle rasterization system. See here.

    Image loading, animation, and triggers are all (much) higher-level pieces of functionality not provided by OpenGL.

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