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Home/ Questions/Q 495353
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T05:35:07+00:00 2026-05-13T05:35:07+00:00

Let’s say I have a texture which is one file with separate 20 px

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Let’s say I have a texture which is one file with separate 20 px by 20 px blocks. Within each of these blocks is a new character and I’d like to render different characters on screen as textures using these blocks. How can I use directx to render separate pieces of a texture file?

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  1. Editorial Team
    Editorial Team
    2026-05-13T05:35:07+00:00Added an answer on May 13, 2026 at 5:35 am

    You will need to render a quad (two triangles) with the UV coordinates mapped to the correct location in this texture for each letter you are rendering.

    So if you had a quad like this:

    |\ |
    | \|
    

    and you wanted to draw the entire texture you would assign the vertices UV coordinates of:

    TopLeft: 0,0
    TopRight: 1,0
    BottomLeft: 0,1
    BottomRight: 1,1
    

    If you wanted to assign the letter at 40,60 with a width and height of 20 and a texture width and height of 200 to this quad then the UV coordinates would be:

    TopLeft: 40/200,60/200
    TopRight: TopLeft.x + 20/200, TopLeft.y
    BottomLeft: TopLeft.x, TopLeft.y + 20/200
    BottomRight: TopRight.x, BottomLeft.y
    
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