Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4101132
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T20:39:26+00:00 2026-05-20T20:39:26+00:00

Lets say I have an angle… what would be a reasonable way to go

  • 0

Lets say I have an angle… what would be a reasonable way to go about finding the next point of where the ball would be?

Variables: bSpeed, bAngle, Ball.x, Ball.y

You knwon when you do c^2 = a^2 + b^2… is there a way you could find how long c^2 could be and actually “draw” it out and then use speed to go only part of that… with that find a^2 and b^2 so you can actually have a x and a y to draw the ball…

Thanks ahead of time! (BTW, I don’t need code… just reasoning and wisdom)

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T20:39:27+00:00Added an answer on May 20, 2026 at 8:39 pm

    Your 4 variables are effectively a vector – where the vector is a measure of both direction and magnitude/velocity (i.e. what you’ve represented as bSpeed and bAngle). Using this representation means that Ball.x and Ball.y simply become the horizontal and vertical components of the vector.

    Given a vector called v1 we can calculate the movement in the x and y axis as follows…

    xVelocityOfBall = v1.magnitude * cos(v1.angle);
    yVelocityOfBall = v1.magnitude * sin(v1.angle);
    

    GPWiki (Games Programming Wiki) is a great resource for anything maths/physics for games development. Here’s a handy link to their vector page

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Lets say I have model inheritance set up in the way defined below. class
Lets say have this immutable record type: public class Record { public Record(int x,
Lets say I have this code: <?php class hello { var $greeting = hello;
Lets say I have a loop in Bash: for foo in `some-command` do do-something
Lets say I have multiple DataGrids throughout my winform app and I want to
Lets say we have an average of one page fault every 20,000,000 instructions, a
Lets say I have a table with columns such as: ID Name City State
Lets say I have hierarchy like this (This is just a test program. Please
Lets say I have one table called REVIEWS This table has Reviews that customers
Lets say you have strings of this format. January 11th, 111 November 1st, 1101

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.