Let’s say I have an event and the corresponding function is called. This function interacts with the outside world and so can sometimes have long delays. If the function waits or hangs then my UI will freeze and this is not desirable. On the other hand, having to break up my function into many parts and re-emitting signals is long and can break up the code alot which would make hard to debug and less readable and slows down the development process. Is there a special feature in event driven programming which would enable me to just write the process in one function call and be able to let the mainThread do its job when its waiting? For example, the compiler could reckognize a keyword then implement a return then re-emit signals connected to new slots automatically? Why do I think this would be a great idea 😉 Im working with Qt
Let’s say I have an event and the corresponding function is called. This function
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Your two options are threading, or breaking your function up somehow.
With threading, it sounds like your ideal solution would be
Qt::Concurrent. If all of your processing is already in one function, and the function is pretty self-contained (doesn’t reference member variables of the class), this would be easy to do. If not, things might get a little more complicated.For breaking your function up, you can either do it as you suggested and break it into different functions, with the different parts being called one after another, or you can do it in a more figurative way, but scattering calls to allow other processing inside your function. I believe calling
processEvents()would do what you want, but I haven’t come across its use in a long time. Of course, you can run into other problems with that unless you understand that it might cause other parts of your class to run once more (in response to other events), so you have to treat it almost as multi-threaded in protecting variables that have an indeterminate state while you are computing.