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Home/ Questions/Q 1036185
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T14:39:46+00:00 2026-05-16T14:39:46+00:00

Let’s say I have an Image class and I want to provide some operations

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Let’s say I have an Image class and I want to provide some operations on the image, like scaling, rotating etc.
I want to provide 2 types of functions for each operation. One that modifies the object and other that does not.
In Ruby, there are functions that end in ! and indicate that this one is going to modify the argument.

Since this is not allowed in C++/Java, what would be the best naming convention.
For e.g. how would you name the Mutating and non-mutating versions of img.scale()?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-16T14:39:46+00:00Added an answer on May 16, 2026 at 2:39 pm

    One option would be to use Scale for the mutating version and ScaleCopy for the non-mutating version, since it returns a copy of the original with the operation performed on the copy.

    Another option would be to make the non-mutating version a non-member function. For example,

    Image Scale(Image im, double scale_factor) {
        im.Scale(scale_factor);
        return im;
    }
    

    I’d lean towards the non-member approach since it reduces the number of member functions in the class. To quote Herb Sutter’s Monoliths Unstrung, “where possible, prefer writing functions as nonmember nonfriends.”

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