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Home/ Questions/Q 7428795
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T08:51:49+00:00 2026-05-29T08:51:49+00:00

Lets say i have created a small game with XNA. Now i can change

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Lets say i have created a small game with XNA. Now i can change the windows attributes of the Game by simply obtaining its Form Object by casting & do stuff with it as i can do with normal C# form.

Form MyGameForm = (Form)Form.FromHandle(Window.Handle);
MyGameForm.FormBorderStyle = FormBorderStyle.FixedToolWindow;

now i want that this window(Form) should Always-on-Bottom, complete opposite of Always-on-Top. Meaning the window should stay on the back and never take focus even if i interact with it.

i don’t know how to do it but for other stuff in C# we override that function and process whatever we want and return false. For input n text boxes etc. but i don’t know how to over ride form focus method or what sets form to on top or bottom or at any index in opened windows on desktop.

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  1. Editorial Team
    Editorial Team
    2026-05-29T08:51:50+00:00Added an answer on May 29, 2026 at 8:51 am

    no need for it now, i have got the solution, i will simple avoid animating all the stuff for my self and use something that they already built, Windows Dreamscene.

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