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Home/ Questions/Q 717705
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T05:26:36+00:00 2026-05-14T05:26:36+00:00

Let’s say I have defined the following class: public abstract class Event { public

  • 0

Let’s say I have defined the following class:

public abstract class Event {
    public DateTime Time { get; protected set; }

    protected Event(DateTime time) {
        Time = time;
    }
}

What would you prefer between this:

public class AsleepEvent : Event {
    public AsleepEvent(DateTime time) : base(time) { }
}

public class AwakeEvent : Event {
    public AwakeEvent(DateTime time) : base(time) { }
}

and this:

public enum StateEventType {
    NowAwake,
    NowAsleep
}    

public class StateEvent : Event {
    protected StateEventType stateType;

    public StateEvent(DateTime time, StateEventType stateType) : base(time) {
        stateType = stateType;
    }
}

and why? I am generally more inclined to the first option, but I can’t explain why. Is it totally the same or are any advantages in using one instead of the other? Maybe with the first method its easier to add more “states”, altough in this case I am 100% sure I will only want two states: now awake, and now asleep (they signal the moments when one awakes and one falls asleep).

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  1. Editorial Team
    Editorial Team
    2026-05-14T05:26:36+00:00Added an answer on May 14, 2026 at 5:26 am

    I prefer the first. You can attach methods and behaviour to the classes, and move away from the switch/case pattern common with enums towards true polymorphism (and its benefits wrt. maintenance – adding new cases etc.).

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