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Home/ Questions/Q 6237557
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T11:03:07+00:00 2026-05-24T11:03:07+00:00

Let’s say I have something like function animate(param) { // … if (param <

  • 0

Let’s say I have something like

function animate(param)
{
    // ...
    if (param < 10)
        setTimeout(function () { animate(param + 1) }, 100);
}

animate(0);

Does this mean each instance of the function’s local data will be held in memory until animate completes, i.e. until param reaches 10?

If it’s true that instances are held in memory, is there a better way of doing this? I know, passing textual code to setTimeout() solves the problem but in my case there are objects among function arguments that can’t be represented as strings easily.

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  1. Editorial Team
    Editorial Team
    2026-05-24T11:03:07+00:00Added an answer on May 24, 2026 at 11:03 am

    No, at most two instances of function’s local data will be held in memory at any given point in time. Here is the order of events:

    1. animate(0) is called.
    2. A closure with param == 0 is created, it now prevents this variable from being released.
    3. Timeout fires, animate(1) is called.
    4. New closure with param == 1 is created, it now prevent this variable from being released.
    5. The first closure finishes executing, at this point it is no longer referenced and can be released. The local variables from the first animate() call can also be released now.
    6. Repeat starting with step 3, now with animate(2).
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