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Home/ Questions/Q 418125
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T18:38:53+00:00 2026-05-12T18:38:53+00:00

Let’s say I have two points in 3D space (a and b) and a

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Let’s say I have two points in 3D space (a and b) and a fixed axis/unit vector called n.

I want to create a rotation matrix that minimizes the euclidan distance between point a (unrotated) and the rotated point b.

E.g:

 Q := matrix_from_axis_and_angle (n, alpha);

 find the unknown alpha that minimizes sqrt(|a - b*Q|)

Btw – If a solution/algorithm can be easier expressed with unit-quaternions go ahead and use them. I just used matrices to formulate my question because they’re more widely used.


Oh – I know there are some degenerated cases ( a or b lying exactly in line with n ect.) These can be ignored. I’m just looking for the case where a single solution can be calculated.

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  1. Editorial Team
    Editorial Team
    2026-05-12T18:38:54+00:00Added an answer on May 12, 2026 at 6:38 pm

    sounds fairly easy. Assume unit vector n implies rotation around a line parallel to n through point x0. If x0 != the origin, translate the coordinate system by -x0 to get points a' and b' relative to new coordinate system origin 0, and use those 2 points instead of a and b.

    1) calculate vector ry = n x a

    2) calculate unit vector uy = unit vector in direction ry

    3) calculate unit vector ux = uy x n

    You now have a triplet of mutually perpendicular unit vectors ux, uy, and n, which form a right-handed coordinate system. It can be shown that:

     a = dot(a,n) * n  +  dot(a,ux) * ux
    

    This is because unit vector uy is parallel to ry which is perpendicular to both a and n. (from step 1)

    4) Calculate components of b along unit vectors ux, uy. a’s components are (ax,0) where ax = dot(a,ux). b’s components are (bx,by) where bx = dot(b,ux), by = dot(b,uy). Because of the right-handed coordinate system, ax is always positive so you don’t actually need to calculate it.

    5) Calculate theta = atan2(by, bx).

    Your rotation matrix is the one which rotates by angle -theta relative to coordinate system (ux,uy,n) around the n-axis.

    This yields degenerate answers if a is parallel to n (steps 1 and 2) or if b is parallel to n (steps 4, 5).

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