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Home/ Questions/Q 8955131
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T14:28:42+00:00 2026-06-15T14:28:42+00:00

Let’s say I have two types, Class1 and Class2 . Then I create two

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Let’s say I have two types, Class1 and Class2. Then I create two vectors:

vector<Class1> vec1;
vector<Class2> vec2;
//create vec1 and vec2, such that both have the same number of elements
for (vector<Class1>::size_type i=0; i!=vec1.size(); ++i) {
  c1 = vec1[i];
  c2 = vec2[i]; //BAD?
  //do something
}

You probably get the picture. Isn’t it bad in this case to rely on the size_type for vector<Class2> being the same as the one for vector<Class1>?

In these cases, where you have two same-sized vectors containing objects of different types, yet they are related enough to warrant looping through both of them, how can this problem be resolved?

I know it’s unlikely that I’ll ever hit high enough integers to ever run into problems, but still, I want to write good, robust, C++ code. Maybe I should look at both size_types and take the minimum of them? Is that the way to go? Sounds like a strange practice to me.

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  1. Editorial Team
    Editorial Team
    2026-06-15T14:28:44+00:00Added an answer on June 15, 2026 at 2:28 pm

    The std::allocator defines size_type as size_t, so you can assume size_type as size_t iif you can guarantee there are no custom allocators that define a different type for their size_types.

    However you take the risk of someone coming back later and adding a custom allocator that may be incompatible with this assumption.

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