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Home/ Questions/Q 5962889
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T19:10:09+00:00 2026-05-22T19:10:09+00:00

Let’s say that we have function setAngle(x,y,z) which works perfectly. Now we also have

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Let’s say that we have function setAngle(x,y,z) which works perfectly.
Now we also have position of ourself and a chicken. How can we use setAngle() to aim the chicken? This would be done in an fps game? I have no idea on how to convert the positions to the angle… >.<

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  1. Editorial Team
    Editorial Team
    2026-05-22T19:10:10+00:00Added an answer on May 22, 2026 at 7:10 pm

    There is math? Let be yourself at point

    A(x, y, z)
    

    and the chicken at

    B(x, y, z)
    

    A is part of plane E; its points satisfying the equation

    a * x + b * y + c * z = d
    

    Considering your game, E is possibly parallel to the XY-plane, so we have

    E : c * z = d
    

    Then, the angle enclosed by vector AB and the XY-plane is the arcsin of

    c * ( B[z] - A[z] ) / ( mag(n) * mag(AB) )
    

    where mag(n) is the magnitude of the surface normal of E resp. of the vector AB.

    Considering your function, this might proof unnecessary, for it seems to me like adjusting things for you already.

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