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Home/ Questions/Q 336089
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Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T10:12:35+00:00 2026-05-12T10:12:35+00:00

Let’s say there is a function like void SendToTheWorld(const Foo& f); and I need

  • 0

Let’s say there is a function like

void SendToTheWorld(const Foo& f);

and I need to preprocess Foo object before sending

X PreprocessFoo(const Foo& f)
{
   if (something)
   {
      // create new object (very expensive).
      return Foo();
   }

   // return original object (cannot be copied)
   return f;
}

Usage

Foo foo;
SendToTheWorld(PreprocessFoo(foo));

So X PreprocessFoo() function should be able to return original object or copy/modify and than return new one. I cannot return const Foo& as it may refer a temporary object. Also I don’t like to create Foo on the heap.

Perfectly, X should be some kind of union of const Foo& and Foo that may be treated as const Foo&. Any idea how to do that in more elegant way?

My current solution:

Foo PreprocessFoo(const Foo& f)
{
   // create new object (very expensive).
   return Foo();
}

Usage:

Foo foo;

if (something)
{
   SendToTheWorld(PreprocessFoo(foo));
}
else
{
   SendToTheWorld(foo);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T10:12:35+00:00Added an answer on May 12, 2026 at 10:12 am

    I’m not 100% clear on what you mean but if you just want to omit an unnecessary copy of Foo in the return value, make your function small (right now, it is) and rely on the optimizing compiler to take care of your problem.

    Once the function has been inlined, the compiler will elide unnecessary copies of Foo.

    (Note for the interested: NRVO (named return value optimization) cannot be applied here since no unique name can be assigned to all instances of possible return values.)

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