Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6642451
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T23:55:54+00:00 2026-05-25T23:55:54+00:00

Let’s say we have a set of polygons, can change the camera view angle

  • 0

Let’s say we have a set of polygons, can change the camera view angle and can translate the camera in the 3D environment. From certain view angles some of these polygons are completely occluded by one or several of the other polygons. For each drawn frame we know the exact coordinates for each of these polygons and can iterate through them in the “increasing distance to camera” or “decreasing distance to camera” order.

Now my question:

What is an efficient way to prerender determine whether a polygon is completely occluded by others, so that we could simply skip it in the drawing process to boost performance?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T23:55:55+00:00Added an answer on May 25, 2026 at 11:55 pm

    The technique you’re looking for is called Occlusion Culling and is a rather complex task.

    Being able to iterate through them in increasing camera distance order (front-to-back) gives you some advantages. Just rendering them this way lets you profit from early z-testing features of nowaday’s graphics hardware and the polygons only have to go through vertex-processing and rasterization, but need not to be fragment-shaded. This can also be achieved without sorting the polygons but rendering them (in an arbitrary order) in a so-called depth-prepass, where you disable color writes and only render the polygons’ depth values. Now in the next rendering pass (the real one) you also profit from early z-rejection.

    You might also use hardware occlusion queries of nowaday’s GPUs like explained in this GPU Gems article.

    But like Hannesh said, it should always be weighted if the overhead of the occlusion culling is worth it. I assume the front-to-back sorting in your case doesn’t just come out of nowhere. Maybe the depth-prepass is a viable alternative requiring no sorting. Whereas you can use occlusion queries in a way that doesn’t require any sorting (like described in the link), in this case it’s not as effective as with front-to-back sorting.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Let's say that I have a set of relations that looks like this: relations
Let's say I have a javascript array with a bunch of elements (anywhere from
Let's say I have a dataset, which can be neatly classified using weka's J48
Let's say we have two concave 2d polygons(A, B), that don't intersect. The problem
Let's say I'm building a data access layer for an application. Typically I have
Let's say you have a class called Customer, which contains the following fields: UserName
Let's say we have a simple function defined in a pseudo language. List<Numbers> SortNumbers(List<Numbers>
Let's say I have a drive such as C:\ , and I want to
Let's say that we have an ARGB color: Color argb = Color.FromARGB(127, 69, 12,
Let's say I have two tables orgs and states orgs is (o_ID, state_abbr) and

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.