Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7713769
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 1, 20262026-06-01T01:57:23+00:00 2026-06-01T01:57:23+00:00

Let’s say we have interface window_creator that responsible for creation of windows. For simplicity

  • 0

Let’s say we have interface window_creator that responsible for creation of windows. For simplicity it looks like this:

struct window_creator
{
virtual ~window_creator(){}
handle create_window(size_t width, size_t height, bool fullscreen);
};

Also, we have interface for render system that is responsible for rendering in window created by window_creator. It has, for simplicity, following code:

struct render_system
{
virtual ~render_system(){}
void create(handle window_handle);
};

Also, we have 2 implementations for window_creator interface:

struct windows7_creator : public window_creator
{
handle create_window(size_t width, size_t height, bool fullscreen) override {
//calls CreateWindow and returns HWND
}
};

struct macos_creator : public window_creator
{
handle create_window(size_t width, size_t height, bool fullscreen) override {
//calls createWindow_ and returns WindowRef
}
};

And 2 implementations for render_system interface:

struct dx_render_system : public render_system
{
    void create(handle window_handle) override{
    //calls CreateDevice, etc...
    }
};

struct opengl_render_system : public render_system
{
    void create(handle window_handle) override{
    //calls gl... etc...
    }
};

Now on windows platform I can create dx or OpenGL renderer. And on MacOs I can create OpenGL renderer.
The question is: what type of handle should I create to support independence of window_creator and render_system interfaces?

In my current implementation I wrote typedef for handle:

typedef void* handle;

Is there any more elegant solution to this problem?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-01T01:57:26+00:00Added an answer on June 1, 2026 at 1:57 am

    Generally this sort of thing is done with the following pattern:

    #ifdef OS_IS_WINDOWS
    
        #include "WindowsHandle.h"
    
        typedef WindowsHandle NativeHandle;
    
    #elif OS_IS_MAC
    
        #include "MacHandle.h"
    
        typedef MacHandle NativeHandle;
    
    #elif OS_IS_FOO
    
        #include "FooHandle.h"
    
        typedef FooHandle NativeHandle;
    
    #end
    

    You do not need to do runtime dispatching of the different NativeHandles – and in fact without sacrificing type-safety it is nearly impossible to do – as the definition of the platform-specific handles is not available on every platform.

    You already know statically at compile-time what operating system you are on, so you may as well take advantage of that.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Let's say that I have a set of relations that looks like this: relations
Let's say I have a text file composed like this ##### typeofthread1 ##### typeofthread2
Let's say I have table with column 'URL' whrere I store urls like this
Let's say that we have an ARGB color: Color argb = Color.FromARGB(127, 69, 12,
Let's say on a page I have alot of this repeated: <div class=entry> <h4>Magic:</h4>
Let's say I can call a method like this: core::get() . What is the
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
Let's say I have this code: <p dataname=description> Hello this is a description. <a
Let's say I have multiple requirements for a password. The first is that the
Let's say that I have a date in R and it's formatted as follows.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.