Let’s say we have such a class:
class MyClass
{
public string SomeValue { get; set; }
// ...
}
Now, let’s say two MyClass instances are equal when their SomeValue property is equal. Thus, I overwrite the Object.Equals() and the Object.GetHashCode() methods to represent that. Object.GetHashCode() returns SomeValue.GetHashCode() But at the same time I need to follow these rules:
- If two instances of an object are equal, they should return the same hash code.
- The hash code should not change throughout the runtime.
But apparently, SomeValue can change, and the hash code we did get before may turn to be invalid.
I can only think of making the class immutable, but I’d like to know what others do in this case.
What do you do in such cases? Is having such a class represents a subtler problem in the design decisions?
The general contract says that if A.equals(B) is true, then their hash codes must be the same. If SomeValue changes in A in such a way that A.equals(B) is no longer true, then A.GetHashCode() can return a different value than before. Mutable objects cannot cache GetHashCode(), it must be calculated every time the method is called.
This article has detailed guidelines for GetHashCode and mutability:
http://ericlippert.com/2011/02/28/guidelines-and-rules-for-gethashcode/