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Home/ Questions/Q 7855237
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T20:19:35+00:00 2026-06-02T20:19:35+00:00

Let’s say we have this class A: class A { public: int a; A(int

  • 0

Let’s say we have this class A:

class A
{
public:
   int a;

   A(int b)
   {
      a = b;
   }
};

I would like to create a + overload such that I could use it like this

A a(1),b(2),c(3),&d;
d = a + b + c;

without modifying the content of each object. The next logical thing would be allocating a new chunk of memory each time like this:

A &operator+ (const A &b)
{
   A *c = new A(a+b.a);
   return *c;
}

But this would create a new problem: intermediate results are lost, causing memory leaks.
I could have easily solved this problem by making a static function that takes three A object references and stores the sum of the first two in the third, but I’m willing to bet that there must be some way to make + overload happen the way I want.

So the question is: is there any way I could use a chain of operator overloads that do not modify the operands without causing memory leaks?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-02T20:19:37+00:00Added an answer on June 2, 2026 at 8:19 pm

    You can simply use pass by value and do this:

    A operator+ (A other) //pass by value
    {
       other.a += a;
       return other;
    }
    

    Or, since the member a is publicly accessible, you can (rather should) make operator+ a non-member function as:

    A operator+(A left, A const &right) 
    {
       left.a += right.a;
       return left;
    }
    

    Notice that the first argument is accepted by value, and second by reference. In this way, you don’t need to declare a local variable in the function. You can use the first parameter; after all it is local to the function, you can do whatever you want to do with it: in this case, we just add right.a to it, and return it.


    A better design of class would be this: (read the comments)

    class A
    {
       int a;  //make it private
    public:    
       A(int b) : a(b) //use member initialization list
       {
       }
       A& operator+=(A const & other)  //add `+=` overload, as member of the class
       {
          a += other.a;
          return *this;
       }
    };
    
    //and make `+` non-member and non-friend 
    A operator+(A left, A const & right) 
    {
      left += right; //compute this in terms of `+=` which is a member function
      return left;
    }
    
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