Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4576900
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 21, 20262026-05-21T20:16:14+00:00 2026-05-21T20:16:14+00:00

Let’s say you’re creating a game for Mac OS X. In fact, let’s say

  • 0

Let’s say you’re creating a game for Mac OS X. In fact, let’s say you’re creating Quake, only it’s 2011 and you’d prefer to only use modern, non-deprecated frameworks.

You want your game to be notified when the user presses (or releases) a key, any key, on the keyboard. This includes modifer keys, like shift and control. Edited to add: Also, you want to know if the left or right version of a modifier key was pressed.

You also want your game to have a config screen, where the user can inspect and modify the keyboard config. It should contain things like:

  • Move forward: W
  • Jump: SPACE
  • Fire: LCTRL

What do you do? I’ve been trying to find a good answer to this for a day or so now, but haven’t succeeded.

This is what I’ve came up with:

  • Subclass NSResponder, implement keyUp: and keyDown:, like in this answer. A problem with this approach, is that keyUp: and keyDown: won’t get called when the user presses only a modifier key. To work around that, you can implement flagsChanged:, but that feels like a hack.
  • Use a Quartz Event Tap. This only works if the app runs as root, or the user has enabled access for assistive devices. Also, modifier key events still do not count as regular key events.
  • Use the HIToolbox. There is virtually no mention at all of it in the 10.6 developer docs. It appears to be very, very deprecated.

So, what’s the proper way to do this? This really feels like a problem that should have a well-known, well-documented solution. It’s not like games are incredibly niche.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-21T20:16:15+00:00Added an answer on May 21, 2026 at 8:16 pm

    As others have said, there’s nothing wrong with using -flagsChanged:. There is another option: use the IOKit HID API. You should be using this anyway for joystick/gamepad input, and arguably mouse input; it may or may not be convenient for keyboard input too, depending on what you’re doing.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Let me preface this question by saying I use TextMate on Mac OSX for
Let's say you create a wizard in an HTML form. One button goes back,
Let's say I'm building a data access layer for an application. Typically I have
Let's say you have a class called Customer, which contains the following fields: UserName
Let's say we have a simple function defined in a pseudo language. List<Numbers> SortNumbers(List<Numbers>
Let's say I have a drive such as C:\ , and I want to
Let's say I'm writing a PHP (>= 5.0) class that's meant to be a
Let's say that we have an ARGB color: Color argb = Color.FromARGB(127, 69, 12,
Let me try to explain what I need. I have a server that is
Let's aggregate a list of free quality web site design templates. There are a

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.