Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8396973
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 9, 20262026-06-09T20:40:28+00:00 2026-06-09T20:40:28+00:00

Like in Game engines for example in XNA the update function is called automatically

  • 0

Like in Game engines for example in XNA the update function is called automatically again and again. I want to know how i can achieve this in c++.

For ex:

class base
{
void Update();
};

class child1: public base
{
void Update();
}

class child2: public base
{
void Update();
}

void main()
{
base *obBase = new base();
obBase->Update(); /*This should call Update of Child1 and Child2 classes how can I do  this*/
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-09T20:40:29+00:00Added an answer on June 9, 2026 at 8:40 pm

    Just make it virtual:

    class base
    {
        virtual void Update();
    };
    

    This will provide polymorphic behavior

    And I assume you ment:

    base *obBase = new child1(); //or new child2();
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

In an online manager game (like Hattrick ), I want to simulate matches between
I want to create a directory structure like the following. How can I get
I'm working on a game engine in C++ and I have methods like setColour
I would like to initialize all the components of the game engine with the
I am making simple grid like game ( grid is matrix 128x128) and matrix
I made shoot em up like game.But I have only one ememy which fallows
I'm currently trying to write an Artemis like game component/entity system in C++. I
im working on a simple game like space invaders,and i got into a problem.
I am trying to create a simple drawing game like DrawSomething. The problem here
Is there a way to host a SWF game like Bloons Tower Defense ,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.