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Home/ Questions/Q 6993857
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T19:49:04+00:00 2026-05-27T19:49:04+00:00

Like the title says, I can’t get Canvas/CanvasLayer working in PlayN. My sample code

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Like the title says, I can’t get Canvas/CanvasLayer working in PlayN. My sample code couldn’t be simpler. The ImageLayer and default background loads fine (that code is commented out here), but the canvas is practically invisible always.

public void init() {
    // create and add background image layer
    //Image bgImage = assetManager().getImage("images/bg.png");
    //ImageLayer bgLayer = graphics().createImageLayer(bgImage);
    //graphics().rootLayer().add(bgLayer);      
    graphics().setSize(500, 400);

    CanvasLayer testLayer = graphics().createCanvasLayer(200,200);
    Canvas testCanvas = testLayer.canvas();

    graphics().rootLayer().add(testLayer);
    //testCanvas.clear();

    testCanvas.setStrokeColor(0x000000);
    testCanvas.setStrokeWidth(2);
    testCanvas.setFillColor(0xff0000);
    testCanvas.drawText("hello", 50, 50);
    testCanvas.drawLine(0, 0, 300,300);
    testCanvas.strokeRect(1, 1, 46, 46);

    //I even tried adding this.
    testLayer.setAlpha(1);
    testLayer.setVisible(true);
    testLayer.setScale(1);
}

I’m using PlayN 1.0.3 with Maven. Note this is for the pure java compilation.

TIA Daniel

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T19:49:04+00:00Added an answer on May 27, 2026 at 7:49 pm

    Your color codes are wrong, you must specify alpha as well

    0x000000 actually means 00 alpha, 00 red, 00 gren

    try this instead:

    testCanvas.setStrokeColor(Color.rgb(0, 0, 0));

    or if you want 50% transparency:

    testCanvas.setStrokeColor(Color.argb(0x80, 0, 0, 0));

    you might also want to add a background as well, before you add your CanvasLayer:

        SurfaceLayer bgLayer = graphics().createSurfaceLayer(500, 400);
        bgLayer.surface().setFillColor(Color.rgb(0,0,0));
        bgLayer.surface().fillRect(0, 0, bgLayer.surface().width(),
                bgLayer.surface().height());
        graphics().rootLayer().add(bgLayer);
    
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