Like the title says, should I still be designing my application around a 16 MB heap size limit? The reason I ask is that I’ve been developing a game recently that runs fine on my nearly 2 year old Droid 2. But when I test my app using an AVD with a 16 MB heap size limit, I get out of memory errors. Monitoring my application with DDMS shows that the total memory allocated for my game is around 20 MB. It isn’t a huge difference, but getting my game to work under that 16 MB limit would really hurt the visuals.
Now, if this was 2008, I wouldn’t even be asking this question. But it’s 2012, nearly 4 years after the G1 debuted. Is it safe to say that most phones made in the past year allow applications to allocate more than 16 MB of memory? Or am I really screwing myself by not designing my application with a 16 MB limit in mind?
The heap limit varies depending on the device resolution (and probably also other factors). So on a high resolution device the heap limit may be 30MB while on a low resolution G1 it is 16MB. Generally you should change your graphics accordingly so low resolution devices uses low resolution graphics (which takes up less space) and high resolution devices uses high resolution graphics (which takes up more space).