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Home/ Questions/Q 237885
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T20:27:41+00:00 2026-05-11T20:27:41+00:00

Little background.. I’m in the process of making an OpenGL game using Java and

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Little background..

I’m in the process of making an OpenGL game using Java and LWJGL. I’ve written a TextRenderer-class that renders text using cached pages of glyphs. The glyphs itself are rendered in Java2D to BufferedImages and packed into texture pages along with the glyph measurements. TextRenderer draws the characters as textured quads, using the cached information.

All this works well, except for one thing: missing kerning. Granted, it’s not necessary to have as the text looks fine as it is, but it would improve the quality if I had access to the font kerning information.

And the question is..

Is it possible to obtain the kerning information using plain Java, in a way that would be portable across Windows, Linux and MacOS X? Back when I wrote the TextRenderer I briefly looked around but could not find such a way..

One possible solution

If there is no way of doing this in pure Java, I was thinking of writing a separate tool using Freetype. As listed in their features page:

FreeType 2 provides information that
is often not available from other
similar font engines, like kerning
distances
, glyph names, vertical
metrics, etc.

The tool would store the kerning pairs for common characters into a file that my text renderer would load in and make use of. So this is probably what I will do if you guys don’t come up with a better alternative. 🙂

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  1. Editorial Team
    Editorial Team
    2026-05-11T20:27:41+00:00Added an answer on May 11, 2026 at 8:27 pm

    The only libraries I know of that read the kerning info “somwhat” correctly are iText and FOP from Apache.

    http://www.1t3xt.info/api/com/lowagie/text/pdf/BaseFont.html
    http://svn.apache.org/viewvc/xmlgraphics/fop/tags/fop-0_95/src/java/org/apache/fop/fonts/ (a link to the svn as there seems to be no online api)

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