Look at the following example (partially taken from MSDN Blog):
class Animal { }
class Giraffe : Animal { }
static void Main(string[] args)
{
// Array assignment works, but...
Animal[] animals = new Giraffe[10];
// implicit...
List<Animal> animalsList = new List<Giraffe>();
// ...and explicit casting fails
List<Animal> animalsList2 = (List<Animal>) new List<Giraffe>();
}
Is this a covariance problem? Will this be supported in the future C# release and are there any clever workarounds (using only .NET 2.0)?
Well this certainly won’t be supported in C# 4. There’s a fundamental problem:
Keep giraffes safe: just say no to unsafe variance.
The array version works because arrays do support reference type variance, with runtime checking. The point of generics is to provide compile-time type safety.
In C# 4 there will be support for safe generic variance, but only for interfaces and delegates. So you’ll be able to do:
Func<out T>is covariant inTbecauseTis only used in an output position. Compare that withAction<in T>which is contravariant inTbecauseTis only used in an input position there, making this safe:IEnumerable<out T>is covariant as well, making this correct in C# 4, as pointed out by others:In terms of working around this in your situation in C# 2, do you need to maintain one list, or would you be happy creating a new list? If that’s acceptable,
List<T>.ConvertAllis your friend.