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Home/ Questions/Q 6585553
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T16:40:41+00:00 2026-05-25T16:40:41+00:00

Looking for help writing a LINQ query on some objects. I feel if my

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Looking for help writing a LINQ query on some objects. I feel if my LINQ skills were more ninja I could do this with some clever GroupBy/SelectMany (or something?!).

Stated generically, the question is: given a list of objects in some sort of order, where each object has a Flag, how do I split the list into sub-lists, where each sublist is all of the contiguous points where the flag is set?

An imperative way of doing this would be like the following pseudocode:

foreach object obj
  if(obj.FlagSet) 
    add it to my currentsublist
  else
    skip to the next obj where FlagSet and start a new sublist

So, given the following input:

{ 1, Flag }, { 2, Flag }, {3, NoFlag }, {4, Flag}, {5, NoFlag}, {6, Flag}…

I’d like the following output:

List 1: {1, 2}
List 2: {4}
List 3: {6}

And I’d like to do it functionally via LINQ. Any ideas?

(I have looked around first, but all the questions I could see appeared to want to either simply group a list or to split into equal sizes, which hasn’t been helpful for me.)

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T16:40:42+00:00Added an answer on May 25, 2026 at 4:40 pm

    This MSDN article provides code to group by contiguous values:

    http://msdn.microsoft.com/en-us/library/cc138361.aspx

    I’ve reproduced the code from the link above in case of link-rot:

    public static class MyExtensions
    {
        public static IEnumerable<IGrouping<TKey, TSource>> ChunkBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector)
        {
            return source.ChunkBy(keySelector, EqualityComparer<TKey>.Default);
        }
    
        public static IEnumerable<IGrouping<TKey, TSource>> ChunkBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector, IEqualityComparer<TKey> comparer)
        {
            // Flag to signal end of source sequence.
            const bool noMoreSourceElements = true;
    
            // Auto-generated iterator for the source array.       
            var enumerator = source.GetEnumerator();
    
            // Move to the first element in the source sequence.
            if (!enumerator.MoveNext()) yield break;
    
            // Iterate through source sequence and create a copy of each Chunk.
            // On each pass, the iterator advances to the first element of the next "Chunk"
            // in the source sequence. This loop corresponds to the outer foreach loop that
            // executes the query.
            Chunk<TKey, TSource> current = null;
            while (true)
            {
                // Get the key for the current Chunk. The source iterator will churn through
                // the source sequence until it finds an element with a key that doesn't match.
                var key = keySelector(enumerator.Current);
    
                // Make a new Chunk (group) object that initially has one GroupItem, which is a copy of the current source element.
                current = new Chunk<TKey, TSource>(key, enumerator, value => comparer.Equals(key, keySelector(value)));
    
                // Return the Chunk. A Chunk is an IGrouping<TKey,TSource>, which is the return value of the ChunkBy method.
                // At this point the Chunk only has the first element in its source sequence. The remaining elements will be
                // returned only when the client code foreach's over this chunk. See Chunk.GetEnumerator for more info.
                yield return current;
    
                // Check to see whether (a) the chunk has made a copy of all its source elements or 
                // (b) the iterator has reached the end of the source sequence. If the caller uses an inner
                // foreach loop to iterate the chunk items, and that loop ran to completion,
                // then the Chunk.GetEnumerator method will already have made
                // copies of all chunk items before we get here. If the Chunk.GetEnumerator loop did not
                // enumerate all elements in the chunk, we need to do it here to avoid corrupting the iterator
                // for clients that may be calling us on a separate thread.
                if (current.CopyAllChunkElements() == noMoreSourceElements)
                {
                    yield break;
                }
            }
        }
    
        // A Chunk is a contiguous group of one or more source elements that have the same key. A Chunk 
        // has a key and a list of ChunkItem objects, which are copies of the elements in the source sequence.
        class Chunk<TKey, TSource> : IGrouping<TKey, TSource>
        {
            // INVARIANT: DoneCopyingChunk == true || 
            //   (predicate != null && predicate(enumerator.Current) && current.Value == enumerator.Current)
    
            // A Chunk has a linked list of ChunkItems, which represent the elements in the current chunk. Each ChunkItem
            // has a reference to the next ChunkItem in the list.
            class ChunkItem
            {
                public ChunkItem(TSource value)
                {
                    Value = value;
                }
                public readonly TSource Value;
                public ChunkItem Next = null;
            }
            // The value that is used to determine matching elements
            private readonly TKey key;
    
            // Stores a reference to the enumerator for the source sequence
            private IEnumerator<TSource> enumerator;
    
            // A reference to the predicate that is used to compare keys.
            private Func<TSource, bool> predicate;
    
            // Stores the contents of the first source element that
            // belongs with this chunk.
            private readonly ChunkItem head;
    
            // End of the list. It is repositioned each time a new
            // ChunkItem is added.
            private ChunkItem tail;
    
            // Flag to indicate the source iterator has reached the end of the source sequence.
            internal bool isLastSourceElement = false;
    
            // Private object for thread syncronization
            private object m_Lock;
    
            // REQUIRES: enumerator != null && predicate != null
            public Chunk(TKey key, IEnumerator<TSource> enumerator, Func<TSource, bool> predicate)
            {
                this.key = key;
                this.enumerator = enumerator;
                this.predicate = predicate;
    
                // A Chunk always contains at least one element.
                head = new ChunkItem(enumerator.Current);
    
                // The end and beginning are the same until the list contains > 1 elements.
                tail = head;
    
                m_Lock = new object();
            }
    
            // Indicates that all chunk elements have been copied to the list of ChunkItems, 
            // and the source enumerator is either at the end, or else on an element with a new key.
            // the tail of the linked list is set to null in the CopyNextChunkElement method if the
            // key of the next element does not match the current chunk's key, or there are no more elements in the source.
            private bool DoneCopyingChunk { get { return tail == null; } }
    
            // Adds one ChunkItem to the current group
            // REQUIRES: !DoneCopyingChunk && lock(this)
            private void CopyNextChunkElement()
            {
                // Try to advance the iterator on the source sequence.
                // If MoveNext returns false we are at the end, and isLastSourceElement is set to true
                isLastSourceElement = !enumerator.MoveNext();
    
                // If we are (a) at the end of the source, or (b) at the end of the current chunk
                // then null out the enumerator and predicate for reuse with the next chunk.
                if (isLastSourceElement || !predicate(enumerator.Current))
                {
                    enumerator = null;
                    predicate = null;
                }
                else
                {
                    tail.Next = new ChunkItem(enumerator.Current);
                }
    
                // tail will be null if we are at the end of the chunk elements
                // This check is made in DoneCopyingChunk.
                tail = tail.Next;
            }
    
            // Called after the end of the last chunk was reached. It first checks whether
            // there are more elements in the source sequence. If there are, it 
            // Returns true if enumerator for this chunk was exhausted.
            internal bool CopyAllChunkElements()
            {
                while (true)
                {
                    lock (m_Lock)
                    {
                        if (DoneCopyingChunk)
                        {
                            // If isLastSourceElement is false,
                            // it signals to the outer iterator
                            // to continue iterating.
                            return isLastSourceElement;
                        }
                        else
                        {
                            CopyNextChunkElement();
                        }
                    }
                }
            }
    
            public TKey Key { get { return key; } }
    
            // Invoked by the inner foreach loop. This method stays just one step ahead
            // of the client requests. It adds the next element of the chunk only after
            // the clients requests the last element in the list so far.
            public IEnumerator<TSource> GetEnumerator()
            {
                //Specify the initial element to enumerate.
                ChunkItem current = head;
    
                // There should always be at least one ChunkItem in a Chunk.
                while (current != null)
                {
                    // Yield the current item in the list.
                    yield return current.Value;
    
                    // Copy the next item from the source sequence, 
                    // if we are at the end of our local list.
                    lock (m_Lock)
                    {
                        if (current == tail)
                        {
                            CopyNextChunkElement();
                        }
                    }
    
                    // Move to the next ChunkItem in the list.
                    current = current.Next;
                }
            }
    
            System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
            {
                return GetEnumerator();
            }
        }
    }
    

    It’s not pretty, but works well.

    In your case it would be something like:

    myList.ChunkBy( o => o.FlagSet )
    
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