Lot’s of year from last project in C++, I cannot remember/find how to do this.
Sample (pseudo code) :
MyClass
{
public :
float x;
float y;
float z;
}
main.cpp
void MyFunction(void)
{
MyClass *myclass = new MyClass();
float x = myclass->x;
//want I want :
float *xyz = myclass->xyz;
}
How to do this ?
Thank you very much and sorry for my poor english.
[EDITED]
It’s only a concept now, but the goal, is near the vec4 class in GLSL (OpenGL Shader for GPU). Vec4 is a math vector class with four values (x, y, z, w). You can get/assign value like this sample :
vec4 vectorA = vec4(1.0, 1.0, 1.0, 1.0);
vectorA.x = 2.0;
vec2 vectorB = vectorA.xy;
vec3 vectorC = vectorA.xxx;
etc. (so : VectorC.x = 2.0, vectorC.y = 2.0, vectorC.z = 2.0)
Use unnamed structure:
Then you can access components without implicitly referencing containing structure:
Of course, you can wrap this union with another structure/class, to same effect:
Also, why create your structure on heap (using “new”)? Won’t allocating on stack do?
EDIT: Oh, I get it. Well, it’s definitely doable, but it is worth it only if you want as much compability with GLSL as possible. The idea is to create a “proxy” that stores references for each component variation. The tradeof is that vec2, instead of taking 8 bytes of memory will take 40 bytes. It will obviously get much, much worse for vec3 & vec4
With this class you can get syntax pretty close to what GLSL offers:
To extend this to support
vec3andvec4simply derive fromvec2andvec3respectively, createproxy3andproxy4structs and declare member for each component variation (27 forvec3and mere 64 forvec4).EDIT2: New version, that does not take extra space at all. Again, unions to the rescue! Converting
proxy2to a template and adding data member that matchesvec2components you can safely put it into an union.Hope this is what you are after.
EDIT3: I took me a while, but I came up with a working GLSL emulation library (includes swizzling) allowing you to run fragment shaders without modifications. If you are still interested, you should take a look.