Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 819825
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T02:22:26+00:00 2026-05-15T02:22:26+00:00

Making a flash page that can cycle through these three images on mouseclick. For

  • 0

Making a flash page that can cycle through these three images on mouseclick. For some reason the local changes to count are not reflected on the global one. I tried _global but the syntax was odd and gave me errors. How should I implement this?

import flash.events.Event;

var images:Array = ["images/image.jpg", "images/image2.jpg", "images/image3.jpg"];
var count:int = 0;

forward.addEventListener(MouseEvent.CLICK, loadPhoto);


function loadPhoto(evt:Event){

    if(count>2){
        count = 0;
    }

    trace(count);
    imageFrame.source = images[count];

    count++;

}

A simplified version of the problem would be getting trace to output the number of times you’ve clicked.

import flash.events.Event;

var count:int = 0;

forward.addEventListener(MouseEvent.CLICK, clickHandler);

function clickHandler(evt:Event)
{
    trace(count);
    count++; 
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T02:22:26+00:00Added an answer on May 15, 2026 at 2:22 am

    Any chance that the code is in a frame that is executing multiple times? (because you missed a stop() somewhere, for example)

    If so, you might have a problem you hadn’t noticed which is causing this strange behaviour. A simple way to check if this is happening is adding a trace("test") after declaring count (or before, but put it in that frame script).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

This adobe's page says that: In Flash Player, full-screen mode can only be initiated
The title sort of explains itself. I am making some 'genrative' artwork in flash.
After making some changes in my models (eg. new field in a model and
I'm making flash game, and I have the staged masked so your character can
I'm making a small quiz-application in Flash (and ActionScript 3). Decided to use the
When making changes using SubmitChanges() , LINQ sometimes dies with a ChangeConflictException exception with
I want to embed some video into my HTML page. As background I want
The specific problem I’m facing is with a buggy Flash application that I don’t
I'm making a flash game, and I want to make a button. When I
I'm making a rather large flash project and so I'm concerned about memory usage.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.