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Home/ Questions/Q 562311
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T12:32:27+00:00 2026-05-13T12:32:27+00:00

Making my Asteroids clone (in C) I’ve rather fallen in love with vector-based entities,

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Making my Asteroids clone (in C) I’ve rather fallen in love with vector-based entities, but I’ve simply coded them in as x,y-point arrays. That’s been fine for something like Asteroids, but what should I do if I want to make more complex 2D models?

I note that there is an awful lot of 3D modelling software out there, as well as ample tutorials and help on importing 3D models into one’s C/C++ program for use with Open GL.

However I’m rather more interested in creating 2D vector-based models than 3D, as I’m perfectly happy to keep trying 2D games for a while yet. Does such a concept as 2D modelling exist? Are there tools for creating and exporting 2D models and libraries for importing 2D models specifically, or does one just create flat models in 3D software and then import those files (e.g. .3ds, .ms3d) and lay them flat onto the z-axis?

My only thought so far was perhaps using something like Inkscape for modelling, generate SVG files, and then use Cairo to import and render them. Will that work well, or do you have other recommendations?

Note I’m a bit of a newbie to modelling of any kind, so I may be asking a silly question…

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  1. Editorial Team
    Editorial Team
    2026-05-13T12:32:28+00:00Added an answer on May 13, 2026 at 12:32 pm

    As far as 2D vector game programming goes, it usually is the domain of Flash and Flex.

    Still SVG and loading it via Cairo seems to be a viable solution. Although I’d take care to make sure that you have hardware acceleration enabled (OpenGL backend preferably).

    As far as 2D formats go, you won’t get as good support as for SVG for any format, so I’d stick with it. Technically things like Collada or X3D do support 2D graphics, but practically they have a lot of useless (for a 2D programmer) bloat.

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