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Home/ Questions/Q 643199
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T21:15:24+00:00 2026-05-13T21:15:24+00:00

Many GDI+ classes implement IDisposable, but I’m not sure when I should call Dispose.

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Many GDI+ classes implement IDisposable, but I’m not sure when I should call Dispose. It’s clear for instances I create with new or static methods like Graphics.CreateGraphics. But what about objects that are returned by property getters? I often write code like this:

var oldRgn = g.Clip;
using (var rectRegion = new Region(rectangle))
{
    g.Clip = rectRegion;
    // draw something
}
g.Clip = oldRgn;

Am I supposed to dispose oldRgn after that? My memory profiler tells me there are undisposed instances if I don’t. And looking at the implementation in reflector at least confirms that the getter apparently creates a new instance every time it’s invoked:

// Graphics.Clip code from Reflector:
public Region get_Clip()
{
    Region wrapper = new Region();
    int status = SafeNativeMethods.Gdip.GdipGetClip(new HandleRef(this, this.NativeGraphics), new HandleRef(wrapper, wrapper.nativeRegion));
    if (status != 0)
    {
        throw SafeNativeMethods.Gdip.StatusException(status);
    }
    return wrapper;
}

I couldn’t find anything about that in the MSDN, and the samples in the documentation never seem to dispose anything.

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  1. Editorial Team
    Editorial Team
    2026-05-13T21:15:24+00:00Added an answer on May 13, 2026 at 9:15 pm

    In general, if the class is IDisposable, you must call the .Dispose method when the object is not needed.

    Also, the MSDN library says:

    Modifying the Region object returned
    by the Clip property does not affect
    subsequent drawing with the Graphics
    object. To change the clip region,
    replace the Clip property value with a
    new Region object.

    Which means, you MUST dispose oldRgn.

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