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Home/ Questions/Q 843345
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T06:06:42+00:00 2026-05-15T06:06:42+00:00

Many random-number generators return floating numbers between 0 and 1. What’s the best and

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Many random-number generators return floating numbers between 0 and 1.

What’s the best and correct way to get integers between a and b?

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  1. Editorial Team
    Editorial Team
    2026-05-15T06:06:42+00:00Added an answer on May 15, 2026 at 6:06 am

    Divide the interval [0,1] in B-A+1 bins

    Example A=2, B=5

            [----+----+----+----]
            0    1/4  1/2  3/4  1
    Maps to    2    3    4    5
    

    The problem with the formula

     Int (Rnd() * (B-A+1)) + A
    

    is that your Rnd() generation interval is closed on both sides, thus the 0 and the 1 are both possible outputs and the formula gives 6 when the Rnd() is exactly 1.

    In a real random distribution (not pseudo), the 1 has probability zero. I think it is safe enough to program something like:

     r=Rnd()
     if r equal 1
         MyInt = B
     else
         MyInt = Int(r * (B-A+1)) + A
     endif
    

    Edit

    Just a quick test in Mathematica:

    Define our function:

    f[a_, b_] :=  If[(r = RandomReal[]) == 1, b, IntegerPart[r (b - a + 1)] + a]
    

    Build a table with 3 10^5 numbers in [1,100]:

    table = SortBy[Tally[Table[f[1, 100], {300000}]], First]
    

    Check minimum and maximum:

    In[137]:= {Max[First /@ table], Min[First /@ table]}
    
    Out[137]= {100, 1}  
    

    Lets see the distribution:

    BarChart[Last /@ SortBy[Tally[Table[f[1, 100], {300000}]], First],
            ChartStyle -> "DarkRainbow"]  
    

    alt text

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