may i know if there is any formula for drawing lines? currently i am implementing a freehand draw line in java, however the code below when drawn it is not what im expecting.
i have tried g.drawLine(arg0.getX(), arg0.getY(), arg0.getX(), arg0.getY()); , however the line drawn is not continous rather it is drawing points, i read that it is because the mouse drag happens at intervals, if so how should i record the points?
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import javax.swing.JPanel;
public class STDrawingArea extends JPanel implements MouseListener, MouseMotionListener {
/**
*
*/
private static final long serialVersionUID = 1L;
int xPressed,yPressed;
int xReleased,yReleased;
int xDragged,yDragged;
public STDrawingArea()
{
setPreferredSize(new Dimension(1280, 700));
setBounds(0, 0, 1280, 700);
setBackground(Color.WHITE);
addMouseListener(this);
addMouseMotionListener(this);
}
@Override
public void mouseDragged(MouseEvent arg0) {
Graphics g = getGraphics();
xDragged = xPressed;
yDragged = yPressed;
g.drawLine(xPressed, yPressed, arg0.getX(), arg0.getY());
xDragged = arg0.getX();
yDragged = arg0.getY();
}
@Override
public void mouseMoved(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mouseClicked(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mousePressed(MouseEvent arg0) {
// TODO Auto-generated method stub
xPressed = arg0.getX();
yPressed = arg0.getY();
System.out.println("xPressed: "+xPressed+" ,yPressed: "+yPressed);
}
@Override
public void mouseReleased(MouseEvent arg0) {
// TODO Auto-generated method stub
xReleased = arg0.getX();
yReleased = arg0.getY();
System.out.println("xReleased: "+xPressed+" ,yReleased: "+yPressed);
}
}
A simple way to do this might be:
Maintain a
ListofPoints in your componentmouseDragged()method, get the point (MouseEvent#getPoint()) and add it to your listOverride the
paintComponent()method of theJPanelFor example, you might make the following changes: