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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T07:21:21+00:00 2026-05-14T07:21:21+00:00

Messing about a bit, i have a working Adobe After Effects plugin with a

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Messing about a bit, i have a working Adobe After Effects plugin with a bit of Obj-c / Cocoa in it (NSArray and custom objects – not ui stuff). The SDK guide states:-

Always use After Effects memory allocation functions. In low-memory conditions (such as during RAM preview), it’s very important that plug-ins not compete with After Effects for OS memory, and deal gracefully with out-of-memory conditions. Failing to use our functions can cause lock-ups, crashes, and tech support calls. Don’t do that.
If you’re wrapping existing C++ code, overloading new and delete to use our functions will save substantial reimplementation. On Windows, derive all classes from a common base class which implements new and delete.

so my question.. is something compatible with the above statement possible in Obj-c?

I could probably swizzle alloc on NSObject if absolutely necessary, although i have no idea if something like NSArray uses NSObject’s alloc method at all.

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  1. Editorial Team
    Editorial Team
    2026-05-14T07:21:21+00:00Added an answer on May 14, 2026 at 7:21 am

    NSZone (which is what you’d need) is not extensible. CoreFoundation’s allocators are extensible, but not everything you’re allocating is a CF object underneath.

    Unless you’re allocating hundreds of megabytes of memory in your Objective-C code, I wouldn’t worry.

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