Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 5944775
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 22, 20262026-05-22T16:35:14+00:00 2026-05-22T16:35:14+00:00

module Vehicle class Car < Wheeled end end module Vehicle class Bike < Wheeled

  • 0
module Vehicle
  class Car < Wheeled
  end
end

module Vehicle
  class Bike < Wheeled
  end
end

What does this pattern of creating classes try to achieve is what I am not able to understand. What will be the disadvantage of doing this by including Vehicle as a module in the other classes?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-22T16:35:15+00:00Added an answer on May 22, 2026 at 4:35 pm

    Doing it this way keeps those classes namespaced under the Vehicle module:

    Car.new
    # => NameError: uninitialized constant Object::Car
    Vehicle::Car.new
    # => #<Vehicle::Car:0x0000123456>
    

    This way, you could also have a separate Car class outside of the module, and the Vehicle::Car class will not interfere.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

module Test def self.model_method puts this is a module method end end class A
this module does a good job at creating a tagcloud block - all good
Module M Class C end end What I need is something like: M.was_defined_here?(M::C) M.classes.include?(M::C)
Module Module1 Public cccounter = 9 End Module Public Class frmNim Private Sub btnSelect_Click(sender
module Imodule ??? end class Some include Imodule def self.imethod puts original end end
module MyModule def my_method; 'hello'; end end class MyClass class << self include MyModule
module M def f=(x) @f= x end def f @f end end class A
module App::Models class Team < Base has_many :players [...] end class Player < Base
module Superpower # instance method def turn_invisible ... end # module method def Superpower.turn_into_toad
This module is part of a simple todo app I made with Python... def

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.