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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T23:34:29+00:00 2026-05-20T23:34:29+00:00

Most games come with their resources (models, textures, etc.) packed into special files (like

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Most games come with their resources (models, textures, etc.) packed into special files (like .pk3 files in Quake 3 for example). Apparently, those files somehow get “mounted” and are used as if they were separate file systems.

I’d like to know how this is achieved. The only strategy I came up with so far is placing offset-size information in the file’s header, then memory-mapping the file and accessing the resources as if they were independent write-protected chunks of memory.

I’d like to know if my strategy is viable and if there are better alternatives.

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-20T23:34:30+00:00Added an answer on May 20, 2026 at 11:34 pm

    Your strategy is quite reasonable; in fact, it’s an exact analogue of what a filesystem driver does with a raw block device. What problems are you having with that implementation?

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